Statistics Key
Check here how to read IFA League statistics...
and keep up with floorball talk!
Key:
| Abbreviation |
Meaning |
Abbreviation |
Meaning |
| # |
Jersey Number |
# |
Jersey Number |
| Name |
Player's Name |
Name |
Player's Name |
| GP |
Games Played |
GP |
Games Played |
| G |
Goals Scored |
MIN |
Minutes Played |
| A |
Assists |
GAA |
Goals Against Average |
| PTS |
Points (Goals+Assists) |
W |
Wins |
| PIM |
Penalties in Minutes |
L |
Losses |
| PP |
Powerplay Goals |
EN |
Empty-net Goals Allowed |
| SH |
Shorthanded Goals |
SO |
Shut-outs |
|
|
S |
Shots Faced |
|
|
SA |
Saves Made |
|
|
SPCT |
Save Percentage (Saves/Shots) |
Note: The left hand side key is for players, the right hand
side applies only for goaltenders.
For Goaltenders:
Goals Against Average (GAA) is a statistic calculated for goalies that
shows exactly how many goals the goaltender allows over the course of one
complete, 45-minute, IFA league game. GAA, of course, very much depends
on the defensive performance of the goaltender's team, as well. Because
of this, many people like to compare goalies with save percentage. Save
percentage (SPCT) shows you what percentage of the shots the goaltender
faces are stopped. This is not so dependant on the goalie's team. A few
would see how many wins (W) a goaltender has achieved, because they are
the main aim of any hockey team. A goalie who can get many wins on a bad
team will be respected by many. But wins depend on your team's performance
even more than GAA. But, for a general rule, there is no sure or fair method
to compare goalkeepers.
Team Statistics:
| GP |
Games played |
| W |
Wins |
| L |
Losses |
| Win% |
Percentage of game won |
| GF |
How many goals scored |
| GA |
How many goals allowed |
| +/- |
The difference between goals scored and goals allowed. If the team
scores more than they allow, it the difference is marked positive, if they
allow more than they score, the difference is marked negative. Called plus-minus. |
Guide to "Floorball Talk"
- Breakaway -- An offensive rush where an attacking player breaks
into the clear and has a one-on-one chance with the opposite team's goaltender.
A breakaway is an exciting play, and usually a very good scoring chance.
- Center Line -- The line that divides the arena in half and is
at the center of the playing area. The center line separates the playing
field into attacking and defending zones for both teams.
- Crease -- Area directly in front of each goal. It is marked
off with silver lines. Players who do not have possesion of the ball may
not enter. The crease is the primary area where the goaltender works.
- Deke -- To fake an opponent out of position. You can deke a
player or a goaltender. Dekeing a player usually means getting passed them
with a "fool". Dekeing the goaltender usually means scoring a
goal, totally "fooling" the netminder.
- Face-off -- The placing of the ball between one player of each
team. The players attempt to win the ball over to their side. Winning face-offs
is an essential key to winning a hockey game.
- Freeze the Ball -- Either when a goaltender gets possesion of
the ball and holds onto it until a face-off is whistled, or when a player
manages to stuff the ball against the rink boards and a face-off is whistled.
- Goal Cage -- Sometimes called a net, this is the actual "goal",
a large metal framed box where the ball is shot into. The metal frame's
back is enclosed with netting in order to catch the ball when it is shot
in.
- Goal Line -- The blue line which run from the goal's post to
post. The ball must completely clear the goal line to be counted.
- Hat Trick -- The scoring of three or more goals by one player
in a single game. If the player scores three goals in a row without anyone
scoring in between, it is a "natural" hat trick. Whn one player
scores four or five goals, it is called a four or five goal hat trick.
- Kicked Goal -- When the ball is kicked into the opponent's goal.
It is disallowed.
- One-timer -- a two player combo where one player makes a quick
pass to another, and he shoots the ball immediately without taking it into
his control. This gives the attackers a good chance to surprise the goalie.
- Penalty -- A punishment for a player when he breaks the rules.
The player is forced to stay in the penalty box for one minute, when his
team is forced to play shorthanded. This means his team is only allowed
to put on two players, while the opponent gets three. The other team is
said to have the powerplay.
- Penalty Box -- The area where penalized players serve their
time.
- Penalty Shot -- A penalty awarded to a player giving him a clear
shot with only the opposite team's goaltender to defend his cage. Ususally
given if a player is fouled once he makes it on a breakaway.
- Pull the Goalie -- Replacing the goaltender with an extra forward.
This maneuver occurs when a team trails by one or two goals in the final
minutes of the game. It is an attempt at tying the score.
- Save -- A shot blocked by the goaltender that would have been
a goal if not stopped.
- Screen Shot -- A shot taken when the goaltender's view is blocked
by players between the shooter and the goalie.
- Slot -- Area immediately in front of the goal. This is where
most goals are scored from, and where the most furious action takes place
during a game. The slot is a good place to make a one-timer pass to.
- Split the Defense -- Player with the ball attempts to squeeze
between the opponent's defensemen.
- Stickhandle -- To control the ball for some time in the arena.
©1996 IFA League.